CV
Basics
| Name | Song Zhang | 
| song.zhang@utah.edu | |
| linkedin.com/in/song-zhang | |
| Github | github.com/guiqi134 | 
Education
-  2022.09 - Now Salt Lake City, UT, USA 
-  2020.09 - 2022.05 Salt Lake City, UT, USA 
-  2016.09 - 2020.05 New York, NY, USA 
-  2016.09 - 2020.05 Nanjing, Jiangsu, China 
Work
-  2024.05 - 2024.07 
-  2023.05 - 2023.08 Research InternNVIDIAWorked with real-time rendering group on path sampling research to improve rendering quality in games. With a specific focus on extending ReSTIR algorithm to better sample high-frequency contents.
-  2022.09 - Now Research AssistantRealistic Computer Graphics Group, University of UtahWorking on real-time path tracing research in Dr. Cem Yuksel’s Realistic Computer Graphics Group.
Publications
-  2025.05 Many-Light Rendering Using ReSTIR-Sampled Shadow MapsAccepted to EG 2025We present a practical method targeting dynamic shadow maps for many light sources in real-time rendering.
-  2024.07 Area ReSTIR: Resampling for Real-Time Defocus and AntialiasingACM Transactions on Graphics (Proceedings of SIGGRAPH 2024)Extending ReSTIR reservoirs to integrate each pixel's 4D ray space. Largely improving the sampling quaility for antialiasing and depth of field.